Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
Issue ID
1356230
Regression
No
[Mac] InputSystem InputAction.GetBindingDisplayString does not correctly map keys after changing system language
How to reproduce:
1. Install English and Russian keyboards to macOS
2. Open the attached project "InputSystemKeyboards.zip"
3. Click Play
4. Observe 'Q' is displayed on the left of Game View
5. Change to Russian keyboard
6. Observe 'Q' is displayed
Expected result: 'ะน' is displayed
Actual result: 'Q' is displayed
Reproducible with: 1.0.0 - 1.1.0-pre.5 (2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18)
Could not test with: 2018.4 (was not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
- Editor crashes on "OutputPolymesh" when running a specific Scene in Play Mode or Player
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a10
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b15
Resolution Note (fix version 2021.1):
Fixed in 2021.1.24f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.20f1