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Debug.Log() Context not highlighted when pressed after printing in Test ...
Repro steps: 1. Open attached "case-1170589.zip" 2. In the Editor, go to "Window" > "General" > "Test Runner" > "EditMode" > "Run Al... Read more
Using "Run all in player (Android)" does not update test tree with test ...
Reproduction steps: 1. Open "tdd-asteroids-master 5.zip" project 2. Open the Play mode Test Runner 3. "Run all in player" Case#1: E... Read more
Timeout that occurs during [UnitySetUp] makes the test succeed instead o...
How to reproduce: 1. Open user-submitted project (Project.zip) 2. Make sure Tests/TimeoutRepro.cs script has a 'yield return new Wai... Read more
[Input System] PerformInteractiveRebinding method doesn't detect button ...
How to reproduce: 1. Open the attached "1272563 repro" project 2. Open the "SampleScene" Scene from Assets > Scenes folder 3. Enter ... Read more
Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...
Steps to reproduce: 1. Open attached Unity project 2. Open scene "Main" 3. Enter Play Mode 4. Open any script in the project 5. Edit... Read more
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce: 1. Open tester-attached project (ParticleExitCallback.zip) 2. Open the SampleScene 3. Enter Play Mode and watch th... Read more
[Android] Build fails when the generated OBB file is larger than 2GB
Reproduction steps: 1. Download and open the provided project 2. Make sure "Split Application Binary" is enabled (Edit -> Project Se... Read more
NavMeshAgent oscillates across a point of NavMesh when moving close to e...
How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more
[Crash] Color space uninitialised can be set via C# script but built sta...
Steps 1.Switch to color space uninitialised (using C# editor script, like attached example) 2.Save project (to ensure serialized cha... Read more
[UX] [Color space] Cancel button greyed out when switching color space
Steps 1. open a project (ideally lots of textures) 2. switch color space in project settings > player settings > other settings Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
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- Rendering Debugger fields have no padding at the bottom of the fields list