Search Issue Tracker
NullReferenceException error is thrown on installing any package when Sc...
-NullReferenceException error is thrown on installing any package when New scene Template window is open. -Template window becomes b... Read more
FrameAll command does not frame an Infinite track correctly
1) Create a new timeline 2) Add an animation track, along with an animator binding. 3) Add keyframes to this track 4) Zoom out and p... Read more
[2D Sprite Shape] Assertion failed exception is thrown on undoing after ...
Assertion failed exception is thrown on undoing after clicking on Create Range button. Steps to repro: 1. Create a new project. 2. ... Read more
[Android] Screen.orientation does not change if rotating device from one...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Hold the device in either landscape orientation and notice the ... Read more
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a t...
Repro steps: 1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heig... Read more
[Collab] Moving an empty folder before publishing hides it from the Coll...
How to reproduce: 1. In a Collab-enabled Project, add a new folder. Notice that the folder's meta file appears in the Collab Toolbar... Read more
[iOS] iOS build fails for devices which only support armv7 then the Arch...
How to reproduce: 1. Open the attached "New Unity Project (3)" project 2. Make sure that Architecture is set to Universal in Player... Read more
NullReferenceException error is thrown when updating more than one Avata...
How to reproduce: 1. Open the user's attached "AvatarUpdateTest.zip" project 2. Expand the "boss_gongshujin001" Asset in the Project... Read more
Drawing serialized properties with HideInInspector attribute only works ...
How to reproduce: 1. Open the user's attached "Rechnik.zip" 2. Open the "testscene" Scene 3. Select the "Main Camera" GameObject in ... Read more
[Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when swit...
Repro steps: 1. Open attached project 2. Switch to standalone build target 3. Delete Library/AtlasCache 4. Enter and exit play mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list