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Fixed in 1.1-pre.6



Found in [Package]


Issue ID




[Input System] PerformInteractiveRebinding method doesn't detect button input when rebinding part of a 2D Vector Composite

Package: Input System


How to reproduce:
1. Open the attached "1272563 repro" project
2. Open the "SampleScene" Scene from Assets > Scenes folder
3. Enter Play Mode
4. Press the "O" key on the keyboard

Expected result: "O" key is bound to the Up part of the 2D Vector Composite
Actual result: nothing happens

Reproducible with: 0.2.10-preview (2019.4.9f1), 0.9.6-preview (2019.4.9f1), 1.1.0-preview.1 (2019.4.9f1, 2020.1.4f1, 2020.2.0b1)
Could not test with: 0.1.2-preview (compilation errors)

-If the Control Type of the "Vector Composite" Action from the "InputAsset" is changed from Vector 2 to anything else, the issue no longer reproduces
-This issue reproduces with Value and Pass Through Action Types and Analog, Digital, Digital Normalized Modes of the Composite
-The expectedControlType when targeting a specific part of the composite is Vector2 which is probably causing the issue

  1. Resolution Note (fix version 1.1-pre.6):

    Fixed in 1.1-pre.6 (2022.1.0a9)

Comments (1)

  1. jamesdrd123

    Nov 13, 2020 17:02

    Just wanted to add a comment for anyone who has this same problem.

    I believe the OP was correct in their assumption that the issue was the expected control type as when I set the expected control type to "Axis" using .WithExpectedControlType("Axis"), PerformInteractiveRebinding was able to detect the input fine.

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