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[UIToolkit] EditorWindow background rows sometimes disappear when the wi...
How to reproduce:1. Open the user's attached "UIMultiTreeView" project2. Open the "Windows -> MultiColumn Test Window" window fro... Read more
Crash on DestroyObjectHighLevel_Internal when undoing Spline duplication
Reproduction steps:1. Open the attached "Splined.zip" project2. Select the "Spline Buildings" GameObject3. In the Scene view enable ... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce:1. Open the user attached "BundleCRC.zip" project2. Go to Window > Asset Management > Adressables > Groups... Read more
Can't rename sibling component in the UI Builder
How to reproduce:1. Open project "RenameSibling"2. Open "NewUXMLTemplate.uxml" file3. Select the "VisualElement" sibling and rename ... Read more
[iOS] Crash when using Compute Skinning & Skinned Mesh
Reproduction steps:1. Download and open the attached "Skinned Mesh Bug.zip" project2. Build and deploy the project to iOS3. Observe ... Read more
[MacOS] Modal window is blank when opened
How to reproduce:1. Open the user attached project2. Go to the Menu > Test > TestWindow3. Observe the "TestWindow" Expected re... Read more
Superimposed components in the Inspector when adding a component to a Ga...
Reproduction steps:1. Open the attached 'TestProj' project2. Open the 'SampleScene'3. Observe the Capsule GameObject in the Inspecto... Read more
[Android] Application crashes after continuously loading and activating ...
Reproduction steps:1. Open the user's attached project "wavexr-crash-test.zip"2. Make sure that Development Build is enabled3. Build... Read more
[Android] Screen can be rotated when native screen rotation on device is...
How to reproduce:1. Create a new project2. Change platform to Android3. Make sure 'Auto Rotation' setting is turned on in Player Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask