Search Issue Tracker
The Manual mode is stuck when changing "DirectorUpdateMode" to manual in...
How to reproduce:1. Open attached project "Playables Update Mode Bug.zip" and scene "SampleScene"2. Enter Play mode3. In the Hierarc... Read more
[Scene View] Zooming out in scene view is no longer limited.
Infinite zooming out is possible by mouse scroll which makes Scene grid, game objects, and gizmos disappear. Steps to repro: 1. Crea... Read more
[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...
Repro steps:1. Open QA attached project "repro_1101341"2. Build and Run3. Play Actual: Notice the flickering of the screen for a spl... Read more
Editor crashes upon entering the playmode when the graphics API is set t...
Steps to reproduce: 1. Download the attached project and open 'scene'2. In the Player settings, make sure that the graphics API is s... Read more
[Profiler] Color changes are not reflecting on selecting Color Blind Mod...
Color changes are not reflecting on selecting "Color Blind Mode" in profiling timeline Steps to repro:1. Create a new project.2. Win... Read more
JsonUtility.FromJsonOverwrite does not take exponents into account conve...
How to reproduce:1. Open tester-attached project2. Check the 'StringToDouble.cs' script3. Drag the Script onto any GameObject4. Ente... Read more
GetResource errors in Prefab editing mode when using reflection probes
Steps to reproduce:1. Open "2018.3 empty project for bug report.zip"2. Navigate to Project -> Assets and open "BugScene"3. In the... Read more
Prefab is Instantiated unexpectedly when adding a GameObject to a Nested...
How to reproduce:1. Create a new Project2. Create a GameObject and drag it to the Project Window to create a Prefab out of it3. Crea... Read more
Build-in Packages modules are being included in the project folder when ...
To reproduce:1. Create a new project for android2. Go to package manager window3. Choose Built-in Packages4. Disable any of the pack... Read more
Burst Compiler throws exceptions when building for UWP
Steps to reproduce:1. Download 1097555_repro.zip2. Switch platform to UWP3. Build project on IL2CPP backend Expected results: Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value