Search Issue Tracker
Fixed in 1.4.1
Votes
0
Found in [Package]
1.1.1
Issue ID
1380790
Regression
Yes
NullReferenceException error is thrown when setting On-Screen Button Control Path to a Custom Device
Reproduction steps:
1. Open the user's attached project
2. Open "Assets/Samples/Input System/1.1.1/On-Screen Controls/OnScreenControlsSample" scene
3. Enter Play Mode
Expected result: No errors in the Console
Actual result: Console throws "NullReferenceException" errors
Reproducible with: 1.1.1 (2019.4.33f1, 2020.3.23f1, 2021.2.4f1), 1.2.0 (2019.4.33f1, 2020.3.23f1, 2021.2.4f1, 2022.1.0b1)
Not reproducible with: 1.0.2 (2019.4.33f1, 2020.3.23f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Resolution Note (fix version 1.4.1):
Fixed in 1.4.1 available in 2019.4.0f1 and above