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Mesh Collider generates incorrect collider shape when the convex option ...
Steps to reproduce: 1. Download 1122870_repro.zip and open "test" scene 2. Enable Convex collider for cylinder game object Expecte... Read more
Editor/Player crashes when the logfile path contains non-ASCII characters
How to reproduce: 1. Create a shortcut for Unity Editor 2. Add a -logfile command line argument followed by a path, containing non-A... Read more
Prefab Edit mode ignores Sprite's pixels-per-unit setting
Steps to reproduce: 1. Open original project "Bug (prefab editor).zip" 2. Observe button in Scene, notice that button texture is map... Read more
Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce: 1. Open original project "TurnBasedBattle.zip" 2. Open "TurnedBasedBattle" scene 3. Press "Play" 4. Press load f... Read more
Continuously updating colorMultiplier for a Selectable's colors allocate...
How to reproduce: 1. Open user-submitted project (ColorTest) and 'SampleScene' scene 2. Enter Play Mode 3. Open the Profiler window ... Read more
Wind Zone effect is not prewarmed on a particle system after reopening t...
Steps to reproduce: 1. Download 1122824_repro.zip and open "test" scene 2. Enter play mode 3. Notice that wind effect isn't prewarme... Read more
[Android][Unity 2017.4] Textures appear black in Player on particular de...
Steps to reproduce: 1. Open the attached project 2. Build and run to android Notice that while loading, Unity logo appears as a blac... Read more
ParticleSystem.Shape.Sprite is rendering wrong color of the object when ...
To reproduce: 1. Open attached project 2. Press on Core in the hierarchy ( the particles are black) 3. Enable and disable Sprite Ren... Read more
Additional metadata fields are revealed in Inspector window after switch...
Steps to reproduce: 1. Create a new project in 2019.2.0a4 2. Select scene 3. Change Inspector mode to Debug Results: Notice that ... Read more
Crash on Mono JIT Code when calling virtual protected void
How to reproduce: 1. Open the "mono_crash,zip" project 2. Open the "test_scene.unity" scene 3. Press Play Actual result: Unity cras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
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