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Votes

0

Found in

2018.3.0a1

2018.3.0b10

2019.1.0a1

2019.2.0a1

Issue ID

1105537

Regression

No

Incorrect position using <Position> instead of <Transform> when changing Camera projection

Scripting

-

Steps to reproduce:
1. Open original project "TurnBasedBattle.zip"
2. Open "TurnedBasedBattle" scene
3. Press "Play"
4. Press load field in the Game view
5. Observe green spinning Sprite
6. Now change camera projection from "Orthographic" to "Perspective"

Expected result: Green sprite gets positioned in the same spot
Actual result: Green sprite gets positioned in the wrong position

Reproducible in: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4

Note:
1. Positioning script is "TLTBattlePositionUpdatingSystem.cs".
2. If you change the script that it uses <Transform> to update position instead of <Position> sprite updates position as expected.
3. Could not test on 2017.4, because project throws errors.

  1. Resolution Note:

    Transform is a game object component. Position refers to an entity. Position is in local space. Position is also deprecated (now: Translation). See: https://docs.unity3d.com/Packages/com.unity.entities@0.0/manual/transform_system.html

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