Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0f2
Issue ID
1110578
Regression
No
ParticleSystem.Shape.Sprite is rendering wrong color of the object when SpriteRenderer is not enabled
To reproduce:
1. Open attached project
2. Press on Core in the hierarchy ( the particles are black)
3. Enable and disable Sprite Renderer
4. Notice how particles of Core object change color from black to black and pink
Actual result: The color of particles (black for core 1) determined by the pixel of a left bottom corner
Expected result: Color of particles should be same as sprite color - black and pink
Reproduced with:2017.4.20f1; 2018.2.20f1; 2018.3.3f1; 2019.1.b2; 2019.2.0a4
Note: gif is added
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color picker does not show the correct color when selecting color on the moving object
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
Add comment