Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0f2
Issue ID
1110578
Regression
No
ParticleSystem.Shape.Sprite is rendering wrong color of the object when SpriteRenderer is not enabled
To reproduce:
1. Open attached project
2. Press on Core in the hierarchy ( the particles are black)
3. Enable and disable Sprite Renderer
4. Notice how particles of Core object change color from black to black and pink
Actual result: The color of particles (black for core 1) determined by the pixel of a left bottom corner
Expected result: Color of particles should be same as sprite color - black and pink
Reproduced with:2017.4.20f1; 2018.2.20f1; 2018.3.3f1; 2019.1.b2; 2019.2.0a4
Note: gif is added
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment