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[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...
To reproduce: 1. Open user's attached project "testeditorprefs.zip" 2. In main toolbar, go to TEST->Open Window 3. Click SET to set ... Read more
Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...
How to reproduce: 1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World" 2. Enter Play mode Expected re... Read more
OnValidate() fails to recognize GameObject as Prefab when Prefab changes...
Steps to reproduce: 1. Open attached project "1115486_test" 2. In the Project window go to Assets folder and select TestPrefab 3. In... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce: 1. Open user-submitted project (LoDLightmap) 2. See how the light is cast on the wall Expected result: only red c... Read more
[IParticleSystemJob] Bounding box is not recalculated after the job
Repro steps: 1. Open SampleScene from the attached project 2. Press pause/play to enter play while paused 3. Select the Particle Sys... Read more
PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...
How to reproduce: 1. Open tester-attached project (LoadPrefabContents) 2. Drag the script 'NewBehaviourScript.cs' onto any GameObjec... Read more
[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...
Reproduction steps: 1. Open "OnValidateCrash.zip" project 2. Enter Playmode 3. See pop-up: "GetManagerFromContext: pointer to objec... Read more
Editor window has different size compared to newly added windows of the ...
Steps to reproduce: 1. Open the attached project "case_1116842" 2. Notice how the sizes of two Hierarchy windows are different Exp... Read more
Interactive tutorial "Prefab power - Ramping up" does not continue when ...
How to reproduce: 1. Start Unity tutorial from "Basic Tutorials" tab called "Prefab power - Ramping up" 2. In step 11 of the tutoria... Read more
Objects that are visible by the Camera are not rendered while using Occl...
To reproduce: 1. Open attached project 2. Open OcclusionTest Scene Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.... Read more
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