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Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1115381
Regression
No
DrawDefaultInspector() displays enums differently from EditorGUILayout.EnumPopup when using Custom Inspector
How to reproduce:
1. Open attached project "case_1115381-DrawDefaultInspectorEnumPopup_1" and scene "EnumTest"
2. Select the "EnumTest" GameObject from the Hierarchy window to see its Inspector window
3. Observe Inspector window
Expected result: the top enum dropdown shows the associated Enum's Description attributes (like the one below it)
Actual result: the top enum dropdown shows the associated Enum's entries directly
Reproducible with: 2018.3.2f1, 2019.1.0a14, 2019.2.0a1
Not reproducible with: 2017.4.18f1 and older (EnumPopup did not use Description attribute)
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Resolution Note (fix version 2018.3):
Usage of System.ComponentModel.DescriptionAttribute in the EnumPopup has been replaced by a new attribute UnityEngine.InspectorNameAttribute.
This attribute will be used in both EnumPopup dropdown and the default property drawer for enums to change the displayed name.
Resolution Note (fix version 2019.1):
Usage of System.ComponentModel.DescriptionAttribute in the EnumPopup has been removed in 2019.1 to avoid conflict with existing usage in DLLs that make the EnumPopup unusable in some inspectors.
Resolution Note (fix version 2018.3):
Using Description attribute to change enum was incompatible with many DLL or other plugins users have in their projects.
The Description feature for Enums has been removed from 2018.3 and will be added back in 2019.2 using a new attribute for it.