Search Issue Tracker
Fixed in 4.10.0, 5.10.0, 6.0.0
Votes
0
Found in [Package]
4.6.0
Issue ID
1116478
Regression
No
Null Reference Exception in UI elements when switching VFX graph
Repro:
- download attached project
- keep the VFX Editor docked as is in the project
- open the Portal VFX graph
- switch to scene view
- then go to the UnityLogog folder and open the UnityLogo VFX graph
- notice the console getting spammed by these errors:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.UI.VFXEditableDataAnchor.OnAttachToPanel (UnityEngine.Experimental.UIElements.AttachToPanelEvent e) (at Library/PackageCache/com.unity.visualeffectgraph@4.6.0-preview/Editor/GraphView/Elements/VFXEditableDataAnchor.cs:126)
UnityEngine.Experimental.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/Events/EventCallback.cs:62)
UnityEngine.Experimental.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/Events/EventCallbackRegistry.cs:376)
UnityEngine.Experimental.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:112)
UnityEngine.Experimental.UIElements.EventDispatcher.PropagateEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:754)
UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:639)
UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEventQueue () (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:386)
UnityEngine.Experimental.UIElements.EventDispatcher.OpenGate () (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:351)
UnityEngine.Experimental.UIElements.EventDispatcher+Gate.Dispose () (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:75)
UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:412)
UnityEngine.Experimental.UIElements.EventDispatcher.Dispatch (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
UnityEngine.Experimental.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.Experimental.UIElements.EventBase e, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Note: this issue MAY affect 2019.1 and 2019.2, but because of this bug: https://fogbugz.unity3d.com/f/cases/1116430 i cannot verify this. I will check once this other issue gets fixed!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment