Search Issue Tracker
Fixed in 4.10.0, 5.10.0, 6.0.0
Votes
0
Found in [Package]
4.6.0
Issue ID
1116478
Regression
No
Null Reference Exception in UI elements when switching VFX graph
Repro:
- download attached project
- keep the VFX Editor docked as is in the project
- open the Portal VFX graph
- switch to scene view
- then go to the UnityLogog folder and open the UnityLogo VFX graph
- notice the console getting spammed by these errors:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.UI.VFXEditableDataAnchor.OnAttachToPanel (UnityEngine.Experimental.UIElements.AttachToPanelEvent e) (at Library/PackageCache/com.unity.visualeffectgraph@4.6.0-preview/Editor/GraphView/Elements/VFXEditableDataAnchor.cs:126)
UnityEngine.Experimental.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/Events/EventCallback.cs:62)
UnityEngine.Experimental.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/Events/EventCallbackRegistry.cs:376)
UnityEngine.Experimental.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:112)
UnityEngine.Experimental.UIElements.EventDispatcher.PropagateEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:754)
UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:639)
UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEventQueue () (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:386)
UnityEngine.Experimental.UIElements.EventDispatcher.OpenGate () (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:351)
UnityEngine.Experimental.UIElements.EventDispatcher+Gate.Dispose () (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:75)
UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:412)
UnityEngine.Experimental.UIElements.EventDispatcher.Dispatch (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
UnityEngine.Experimental.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.Experimental.UIElements.EventBase e, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Note: this issue MAY affect 2019.1 and 2019.2, but because of this bug: https://fogbugz.unity3d.com/f/cases/1116430 i cannot verify this. I will check once this other issue gets fixed!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment