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[MSE] Light Probes are not loaded additively
Reproduction steps: 1. Open the attached project "Additive Loading Testing.zip"; 2. Open the "CameraScene.unity" scene; 3. Enter a p... Read more
Editor crashes on Scripting::BackingArrayFieldForListOfT when importing ...
Steps to reproduce: 1. Download attached project 2. Open project Results: Editor crashes while importing. Note: upgrading project ... Read more
Timeline animation root motion velocity not affected by object scale
Steps to reproduce: 1.Open attached 'TimelineScaleIssue.zip' Unity project 2.Open ‘Timeline_scale_issue' scene 3.Enter Play mode Ex... Read more
Baked directional lightmaps are not fetched correctly with custom lightm...
Steps for reproduction: 1. Download and open the LightmapInstancedPrefabs project from the comments section 2. Open BakeLightmapPre... Read more
Last frame of an unloaded scene is shown instead of newly loaded scene w...
Steps to reproduce: 1. Download and open the latest attached project(OC Link) 2. Uncomment line 76 in the UIDashBoardController.cs ... Read more
Unity crashes when importing FBX files with non-constant out of range an...
Crash happens with stack trace "fbxsdk::KFCurve::EvaluateIndex" To reproduce: 1. Import user's FBX file to Unity Reproduced in: 5.... Read more
[UWP] Debugger works incorrectly in certain scenarios
Reproduction steps: 1. Build the the attached project to UWP with C# projects enabled 2. Put a breakpoint on Line 9 and Line 10 3. ... Read more
Synchronization Context "send function" should post and wait
https://forum.unity3d.com/threads/synchronizationcontext-send-to-main-thread-fails.483144/ await Task.Run( (... Read more
D3D11 errors when debugging with Visual Studio and Camera having HDR ena...
To reproduce: 1. Download attached "D3D errors with hdr RT and depth-only clear.zip" project. 2. Open Visual Studio. 3. Open Unity.... Read more
When a shader cutoff variable isn't defined, alphatest value is not equa...
Steps to reproduce: 1. Open user attached project (New Unity Project 2) 2. Open Scene.scene 3. Notice a cube with cutout circles 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow