Search Issue Tracker

Duplicate

Votes

2

Found in

2017.1.0f3

Issue ID

934161

Regression

No

Unity crashes when importing FBX files with non-constant out of range animation curves are present

Asset Importers

-

Crash happens with stack trace "fbxsdk::KFCurve::EvaluateIndex"

To reproduce:
1. Import user's FBX file to Unity

Reproduced in: 5.4.6f1, 5.5.4p2, 5.6.2p4, 2017.1.0p2, 2017.2.0b4, 2017.3.0a1

Note: crash possibly happens due to Unity trying to evaluate infinite keyframes set by CAD application used
Note: a workaround for exporting files from Maya: setting curves to constant post infinity and pre infinity
Note a workaround for exporting files from 3D Studio Max: adjust the out-of-range controllers to constant

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.