Search Issue Tracker
Duplicate
Votes
2
Found in
2017.1.0f3
Issue ID
934161
Regression
No
Unity crashes when importing FBX files with non-constant out of range animation curves are present
Crash happens with stack trace "fbxsdk::KFCurve::EvaluateIndex"
To reproduce:
1. Import user's FBX file to Unity
Reproduced in: 5.4.6f1, 5.5.4p2, 5.6.2p4, 2017.1.0p2, 2017.2.0b4, 2017.3.0a1
Note: crash possibly happens due to Unity trying to evaluate infinite keyframes set by CAD application used
Note: a workaround for exporting files from Maya: setting curves to constant post infinity and pre infinity
Note a workaround for exporting files from 3D Studio Max: adjust the out-of-range controllers to constant
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment