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[iOS] Build crashes when orientation is set to Portrait Upside Down on d...
Steps to repro:1. Create a new project2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is se... Read more
core::StringStorageDefault<char>::assign Crash and Editor unresponsivene...
Steps to reproduce:1. Open supplied project2. Go to Edit -> Project Settings -> Editor -> Asset Pipeline3. Change from V2 t... Read more
[Collab] Collab window does not disappear after clicking on "Start now!"...
Collab window does not disappear after clicking on "Start now!" button or anywhere on Services window Steps to reproduce:1) Create a... Read more
Memory leak in ShadowMapJobHeader
How to reproduce:1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are mor... Read more
Handwriting to text doesn't work in Editor
Steps to reproduce:1. Create a new project2. Try changing game objects name with Handwriting to text functionality Expected results:... Read more
[2D] CompositeCollider2D polygon generation is inconsistent when using t...
How to reproduce:1. Open the attached project ("case_1190643-UnityCollisionBug.zip")2. Open the repro scene ("SampleScene)3. Select ... Read more
HDRP default material values have been changed
I think there was an unintentional change to default material(see attached image). Found in HDRP staging. We should reset it to what... Read more
Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce:1. Open attached project "Case_1186752"2. Navigate to Project -> Assets and select "Cutout Hlsl" shader3. In t... Read more
[New Input] "Cannot read value of type 'Vector2' " error thrown when usi...
This error keeps spamming the console when using a simple Tap/Touchscreen control and the UI Event System: InvalidOperationException... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking