Search Issue Tracker
Duplicate
Votes
1
Found in
2017.1.0f3
Issue ID
933406
Regression
No
[MSE] Light Probes are not loaded additively
Reproduction steps:
1. Open the attached project "Additive Loading Testing.zip";
2. Open the "CameraScene.unity" scene;
3. Enter a play mode and click on the button "Load Scene One (Additive)";
4. Close the play mode and repeat 3 step, but now press the "Load Scene One (Single)" button.
** This occurs when using real-time lighting along with baked GI via the light probes
Expected results: Light probes will be loaded correctly using both additive or normal scene loading.
Actual results: the scene is loaded differently.
Reproduced on: 5.6.2p4, 2017.1.0p2, 2017.2.0b4, 2017.3.0b9, 2018.1.0a5.
Not reproduced on: 5.5.3p3.
Regression has started: 5.6.
Tested on both DX9 and DX11.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing Signing organization on a Template still shows the same organization in the Hub
- [Android] Navigation bar does not go away when tapping on the screen to close the keyboard
- "InvalidOperationException" is thrown when clicking "Ctrl+Z" after opening Gradient Editor
- Breadcrumbs don't change names when graphs are renamed
- Adaptive Probe Volumes require a second bake for correct probe lighting data when Min Probe Spacing is changed in URP
This is a duplicate of issue #825492