Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1, 2017.2
Synchronization Context "send function" should post and wait
// does NOT work:
var sphere2 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
A user is issuing Send from a background thread, so he receives an error.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [IL2CPP][Android] Incorrect symbol length/symbols returned with "AndroidJavaClass"and "AndroidJavaProxy" on Android < 5.1.1
- Animating the alpha channel of a color in a material causes the RGB channels to be reset to 0
- [Mobile] TouchScreenKeyboardType is missing DecimalPad
- Memory leak in Scene Memory/RenderTexture when Scene View is active and 'Animated Materials' + 'Post Processings' toggles are on
- Ctrl + F should start search in PackageManager