Search Issue Tracker
Fixed in 2018.3.X
Votes
2
Found in
2017.1.0f3
Issue ID
934650
Regression
No
Timeline animation root motion velocity not affected by object scale
Steps to reproduce:
1.Open attached 'TimelineScaleIssue.zip' Unity project
2.Open ‘Timeline_scale_issue' scene
3.Enter Play mode
Expected results:
Models with reduced scale (0.5, 0.5, 0.5) move with a smaller velocity than normal scale (1, 1, 1) models.
Actual results:
Model with reduced scale which was animated in Timeline moves with the same velocity as a normal scale model animated in Timeline.
Reproduced in: 2017.3.0a1, 2017.2.0b4, 2017.1.0p2, 2017.1.0f3, 2017.1.0b1
Note: Could not test earlier versions because Timeline was introduced in 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL: setting matchWebGLToCanvasSize to false and changing to full screen fails
- FrameDebugger - Wrong texture displayed when using CreateRenderGraphTexture
- Multiplte InvalidOperationExceptions and AggregateExceptions errors are being thrown when building for VisionOS
- Preferences foldouts don’t work when clicking on text
- WebGL Memory Leaks when unloading a Unity Instance
Add comment