Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1310009
Regression
No
[macOS] Editor doesn't follow the standard full screen functionality when using shortcuts and reopening the Editor app
How to reproduce:
1. Create a project with the default 3D template
2. In the Editor, try using the full-screen shortcut (CTRL+CMD+F)
3. In fullscreen mode, close the Unity Editor
4. Reopen the Editor
Expected result: Standard fullscreen shortcut works in the Editor and its fullscreen state is remembered after reopening the app
Actual result: Standard fullscreen shortcut doesn't work in the Editor and its fullscreen state is not remembered after reopening the app
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2021.2.X):
The work to enable control key for shortcuts on mac is out of scope right now but we plan to add this functionality in the future.