Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1312216
Regression
No
[macOS][IL2CPP] Redundant/unnecessary GameAssembly.dylib files are included in the Standalone Player when making a Build
How to reproduce:
1. Open the attached project
2. Open the Build Settings (File->Build Settings)
3. Select the "Intel - 64 bit + Apple silicon" architecture
4. Make a build
5. Select the "Show Package Contents" option by right-clicking on the built app
6. Inspect the contents
Expected result: Only a single "GameAssembly.dylib" file is included having both the Intel and Apple silicon architectures
Actual result: There are additional "GameAssembly.dylib" files referencing the architectures separately
Reproducible with: 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Couldn't test with: 2018.4.31f1, 2019.4.20f1 (option for "Intel - 64 bit + Apple silicon" architecture is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a9
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.7f1
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.8f1