Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1312216
Regression
No
[macOS][IL2CPP] Redundant/unnecessary GameAssembly.dylib files are included in the Standalone Player when making a Build
How to reproduce:
1. Open the attached project
2. Open the Build Settings (File->Build Settings)
3. Select the "Intel - 64 bit + Apple silicon" architecture
4. Make a build
5. Select the "Show Package Contents" option by right-clicking on the built app
6. Inspect the contents
Expected result: Only a single "GameAssembly.dylib" file is included having both the Intel and Apple silicon architectures
Actual result: There are additional "GameAssembly.dylib" files referencing the architectures separately
Reproducible with: 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Couldn't test with: 2018.4.31f1, 2019.4.20f1 (option for "Intel - 64 bit + Apple silicon" architecture is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a9
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.7f1
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.8f1