Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.18f1
2020.2
2021.1
2021.2
Issue ID
1313160
Regression
No
Delegate.EndInvoke always returns null in a Build when using the IL2CPP Scripting Backend
How to reproduce:
1. Download and open the attached project from the Google Drive link
2. Open File > Build and Run
3. Observe the Development Console in the Build
Expected result: No visible errors present
Actual result: NullReferenceException gets thrown in the Console
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Notes:
- The issue doesn't reproduce in the Editor
- The issue is not reproducible when the Scripting Backend is set to 'Mono'
- The issue is reproducible with both .NET Standard 2.0 and .NET 4.x
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [LinuxEditor] "Create New Tile Palette" popup closes immediately when opened from the Tile Palette window
- Crash on MemoryManager::OutOfMemoryError when performing various Unity operations
- The "Use AI Assistant" checkbox is always either checked or unchecked regardless of the state that it was in during the previous Unity project creation when creating a new Unity project
- UI Builder Inspector fails to stylize attribute display name when the attribute is defined via UxmlObjectReference
- Points Lights are getting culled prematurely when using Forward+ and Deferred+ rendering paths
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.24f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.34f1