Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.2.8f1
Issue ID
1081461
Regression
No
Unity freezes when using SceneManager.LoadScene in the childed GameObject
How to reproduce:
1. Open user's project
2. In the Hierarchy select "[GameManager]" and make it a child of "Systems"
3. Press Play
Expected result: Unity does not freeze.
Actual result: Unity freezes.
Reproducible with - 2019.1.0a1, 2018.3.0b2, 2018.2.8f1, 2018.1.9f2
Not reproducible with - 2017.4.11f1 (missing prefabs, can't fix it)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2021.2.X):
The user calls LoadScene from Awake and this generates infinite loop.
private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
}
else
{
Instance = this;
DontDestroyOnLoad(gameObject);
RestartGame();
}
}
...
private void RestartGame()
{
Lives = 3;
coins = 0;
SceneManager.LoadScene(0);
if (OnLivesChanged != null)
OnLivesChanged(Lives);
if (OnCoinsChanged != null)
OnCoinsChanged(coins);
}
When "[GameManager]" is a child of any other object DontDestroyOnLoad doesn't work if its parent chain is not marked as DontDestroyOnLoad
I will update the documentation for DontDestroyOnLoad to reflect this requirement.