Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.8f1
Issue ID
1081797
Regression
No
[Metal] Specific water and fog effects are rendered incorrectly on Radeon GPU
To reproduce:
1. Open repro project(link in edit)
2. Open 'DemoSceneWater' scene
3. Play scene
4. In game view enable 'Snow' and set 'Intensity' to max value
5. Notice that water and fog is not rendered properly(gifs attached)
Reproduced: 2018.2.0a1, 2018.2.8f1, 2018.3.0b1
Not reproducible: 2017.4.11f1, 2018.1.9f2, because of missing prefabs in project window
Note:
Reproduced on Radeon Pro 570 4 GB, not reproducible on Intel Iris Pro 1536 MB
Metal has artefacts on water and fog effects
OpenGL has artefact on fog effect only
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Extra spacing in the Project tab appears when using Perforce
- GameObject becomes invisible in Meta Quest when using Built-in Render Pipeline with DirectX12
- Performance dropping when using Automatic Box Prunning or Sweep and Prune instead of Multibox Pruning Broadphase
- The Camera abruptly jumps after resuming the game when the mouse is moved slightly
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed
Resolution Note (2019.3.X):
Water artifacts due to transparent textures in deferred lighting fixed, but fog artifacts are a Metal shader language issue with Apple.