Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b1
Issue ID
1081099
Regression
No
[Android][Vulkan]Scene glitches out and app freezes whenever phone is in Landscape mode on Mali devices with Vulkan API
Steps to reproduce:
1. Open attached project
2. Make sure Vulkan API is selected
3. Build and run on specified devices
4. Turn phone onto landscape orientation (Or just have it in landscape before launching)
5. Observe scene glitching out
6. If you turn phone back to portrait mode, scene goes black
Expected: App shouldn't crash/freeze or lose functionality when orientation is changed
Actual: App crashes/glitches out when changing orientation
Reproduced on:
2018.1.9f2, 2018.2.8f1, 2018.3.0b2
Devices Under Test:
Repro:
Samsung Galaxy S9+ GPU: Mali-G72 OS: 8.0.0
Samsung Galaxy S8 GPU: Mali-G71 OS: 8.0.0
Samsung Galaxy S7 GPU: Mali-T880 OS: 7.0
Huawei P20 Pro GPU: Mali-G72 OS: 8.1.0
No Repro:
Razer Razer Phone GPU: Adreno (TM) 540 OS: 8.1.0
Xiaomi Mi Note2 GPU: Adreno (TM) 530 OS: 7.0
Huawei Nexus 6P GPU: Adreno (TM) 430 OS: 8.0.0
Lge V30 GPU: Adreno (TM) 540 OS: 8.0.0
Doesn't repro on OpenGles3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (2019.1.X):
Mali Vulkan driver issue, there is a limit for geometry per RenderPass in the current Mali Vulkan driver.