Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b1
Issue ID
1080073
Regression
No
Presets slector doesn't show relative path to where they are saved in the project
Presets selector doesn't show relative path to where they are saved in the project
1. Open the attached project or created two presets with the same name but in a different location in your project
2. Click on the preset icon in the component you just created the presets from
Result: Both presets should be listed but the user doesn't know from where those presets are coming from
Expected: Like other selector windows, a relative path should be displayed at the bottom of the window to avoid confusion, due to the way the preset selector is working, maybe it would be better to simply implement a tooltip showing the relative path to where the preset is saved.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
Resolution Note (2019.1.X):
Will be fixed with PresetSelector refactors in a future release.