Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b1
Issue ID
1080073
Regression
No
Presets slector doesn't show relative path to where they are saved in the project
Presets selector doesn't show relative path to where they are saved in the project
1. Open the attached project or created two presets with the same name but in a different location in your project
2. Click on the preset icon in the component you just created the presets from
Result: Both presets should be listed but the user doesn't know from where those presets are coming from
Expected: Like other selector windows, a relative path should be displayed at the bottom of the window to avoid confusion, due to the way the preset selector is working, maybe it would be better to simply implement a tooltip showing the relative path to where the preset is saved.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (2019.1.X):
Will be fixed with PresetSelector refactors in a future release.