Search Issue Tracker
By Design
Votes
0
Found in
2018.2.6f1
Issue ID
1077576
Regression
No
[IL2CPP] Host creation call fails with ENetException when Starting Server in the Build which has Scripting Backend set to IL2CPP
How to reproduce:
1. Open the attached project
2. Make sure that the Scripting Backend is set to IL2CPP and the Architecture is x86_64
3. In the Build Settings, enable Development Build and Script Debugging options
4. Build the project for the Standalone platform
5. Launch the Build
6. Click the "Start Server" button once the build launches
Expected result: Server starts without any exception.
Actual result: A "ENetException: Host creation call failed" exception is thrown.
Reproducible with - 2018.1.9f2, 2018.2.8f1, 2018.3.0b1, 2019.1.0a1
Note: Not tested on versions prior 2018.1, since support for IL2CPP scripting backend for Windows Standalone was not yet introduced.
Update: The issue is by design. This was a marshaling bug in the user code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment