Search Issue Tracker
By Design
Votes
0
Found in
2018.2.1f1
Issue ID
1076395
Regression
No
A Texture of a Material is not saved when changed using WebRequest during Playmode
To reproduce:
1. Open the QA's attached project
2. Open the scene "Test" and play it
3. The script will change the Texture on "imageMat" material
4. Exit play mode
Expected result: The Material will have a new texture assigned
Actual result: The Material is left with no texture assigned
Reproduced with: 2017.4.11f1, 2018.1.9f1, 2018.2.7f1, 2018.3.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment