Search Issue Tracker
By Design
Votes
0
Found in
2018.2.1f1
Issue ID
1076395
Regression
No
A Texture of a Material is not saved when changed using WebRequest during Playmode
To reproduce:
1. Open the QA's attached project
2. Open the scene "Test" and play it
3. The script will change the Texture on "imageMat" material
4. Exit play mode
Expected result: The Material will have a new texture assigned
Actual result: The Material is left with no texture assigned
Reproduced with: 2017.4.11f1, 2018.1.9f1, 2018.2.7f1, 2018.3.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment