Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2018.1.0f2
Issue ID
1068482
Regression
No
Cannot find ScriptableObject asset by search in Project Window when namespace of corresponding script is changed
How to reproduce:
1. Download and open attached "Asset Namespace Change Bug" project
2. In the Project Window's search bar type "t:MyScript"
3. "New My Script.asset" shows up
4. Open "MyScript.cs" script and change the namespace to anything else (it is important to use VS potential fixes option after changing the namespace)
5. In the Project Window's search bar type "t:MyScript" again
Expected result: The "New My Script" asset shows up in Project Window
Actual result: The "New My Script" asset does not show up in Project Window
Reproduced with: 2017.1.5f1, 2017.2.3p3, 2017.4.9f1, 2018.1.9f1, 2018.2.3f1, 2018.3.0a8
Notes: - The asset still seems to work fine for all other purposes though. The "New New Behaviour Script.asset" still keeps its reference to the "New My Script.asset".
- Changing the namespace back or manually reimporting the asset fixes the issue.
-
WidmerNoel
May 17, 2022 20:35
Just updated to LTS 2021 a few weeks ago and this issue is back for me as well. This issue should be reopened. A "Reimport All" fixed my issue as well.
-
The_MrX_
Feb 24, 2022 22:33
Just had this bug today in 2020.3.22f. So seems to be back or something. Couldn't find asset with
AssetDatabase.FindAssets("t:" + className);
until I re-imported the scriptableObject.
-
Pelican_7
Jul 11, 2019 10:37
A couple of additional points:
1. MonoScript's GetClass method returns null in the first domain reload after the namespace is changed (2019.1.0f2).
2. A current workaround can be to use Resources.FindObjectsOfTypeAll, which will find the assets that AssetDatabase.FindAssets cannot find.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a11
Resolution Note (fix version 2019.3):
Fixed in 2019.3.14f1