Search Issue Tracker
Fixed in 2020.2.X
Votes
4
Found in
2018.2.2f1
Issue ID
1069481
Regression
No
[PLM] Force Stop operation takes a long time to finish when baking a large number of lightmaps
Steps to reproduce:
1. Download the attached project (ForceStopIssue) and open SampleScene
2. Navigate to the Lighting Settings and make sure that Auto Generate is disabled
3. Generate lighting
4. Once the baking initiates press Force Stop button
5. Notice that the operation either takes a very long time to finish or does not finish at all
Notes:
- Cancel button still works
- The amount of time for the Force Stop operation to finish increases proportionally with a number of lightmaps in flight
- Reproducible both on Mac and Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment