Search Issue Tracker
By Design
Votes
0
Found in
5.6.0xb3
Issue ID
875510
Regression
No
[Mecanim] Muscle Settings are ignored by Inverse Kinematics
When constraints are set for a humanoid in Import Settings, they are ignored when IK is enabled.
Steps to reproduce:
1) Open the attached project.
2) Enter play mode.
3) In the top-left corner, toggle "Activate IK".
Notice how the right arm of the humanoid becomes straight, even though it is constrained not to in the import settings.
Reproduced on:
2017.1.0a2, 5.6.0b10, 5.6.0b3
Tested on:
macOS 10.12.4
Ubuntu 16.10.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment