Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b9
Issue ID
887901
Regression
No
Application with missing monobehaviour takes 10 minutes to load
Steps to reproduce:
1. Open attached project
2. Build and run for standalone
-Application takes about 10 minutes to load
Expected result: Application should launch immediately just like in the editor
Actual result: Application takes longer than expected to launch scene
Note: project contains only 2 active objects and one disabled object "GameController" with a missing monobehaviour that appears to be causing the issue.
Error appears in the editor:
Request error (error):
UnityEditor.AsyncHTTPClient:Done(State, Int32)
Reproduced on: 2017.1.0a2, 5.6.0b9, 5.5.1p3
DUT:
Reproduced with:
Samsung SM G903F, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-T720
Sony D6503, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330
Xiaomi MI PAD, OS:4.4.4, CPU:armeabi-v7a, GPU:NVIDIA Tegra
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment