Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b9
Issue ID
887901
Regression
No
Application with missing monobehaviour takes 10 minutes to load
Steps to reproduce:
1. Open attached project
2. Build and run for standalone
-Application takes about 10 minutes to load
Expected result: Application should launch immediately just like in the editor
Actual result: Application takes longer than expected to launch scene
Note: project contains only 2 active objects and one disabled object "GameController" with a missing monobehaviour that appears to be causing the issue.
Error appears in the editor:
Request error (error):
UnityEditor.AsyncHTTPClient:Done(State, Int32)
Reproduced on: 2017.1.0a2, 5.6.0b9, 5.5.1p3
DUT:
Reproduced with:
Samsung SM G903F, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-T720
Sony D6503, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330
Xiaomi MI PAD, OS:4.4.4, CPU:armeabi-v7a, GPU:NVIDIA Tegra
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment