Search Issue Tracker
Fixed in 2017.1.0f3
Votes
1
Found in
5.5.2f1
Issue ID
887650
Regression
No
The Scale in Lightmap is the same even when Atlas Size is changed from 1024 to 4096
To reproduce:
1. Open attached project;
2. Run scene test and select Cube;
3. In lightning >> Baked GI >> Make atlas size 1024;
3. Go to Object window >>Mesh Renderer >> Scale in Lightmap and set to 10.46 ("Object's size in lightmap has reached the max atlas size" message appears);
4. Go back to lightning >> Baked GI >> Make atlas size 4096;
5. Go to Object window >>Mesh Renderer >> Scale in Lightmap and check if message is gone
Expected result: When Atlas size is set to 4096, message should not appear when the scale is the same as for 2048
Actual result: Switching from 2048 to 4096 doesn't affect the warning message, despite the object actually fitting in 2048 atlas size.
Reproduced in: 5.4.4f1; 5.5.2f1; 5.5.2p1; 5.6.0b11; 2017.1.0a2
Fixed in: 2018.1.0a1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
mattis89
Oct 21, 2017 12:26
Hello! Where do I find the atlas size options and baked gi in unity 5.6.2f1 ?
Thanks