Search Issue Tracker

Fixed in 2017.1.0f3



Found in


Issue ID




The Scale in Lightmap is the same even when Atlas Size is changed from 1024 to 4096

Progressive Lightmapper


To reproduce:
1. Open attached project;
2. Run scene test and select Cube;
3. In lightning >> Baked GI >> Make atlas size 1024;
3. Go to Object window >>Mesh Renderer >> Scale in Lightmap and set to 10.46 ("Object's size in lightmap has reached the max atlas size" message appears);
4. Go back to lightning >> Baked GI >> Make atlas size 4096;
5. Go to Object window >>Mesh Renderer >> Scale in Lightmap and check if message is gone

Expected result: When Atlas size is set to 4096, message should not appear when the scale is the same as for 2048
Actual result: Switching from 2048 to 4096 doesn't affect the warning message, despite the object actually fitting in 2048 atlas size.

Reproduced in: 5.4.4f1; 5.5.2f1; 5.5.2p1; 5.6.0b11; 2017.1.0a2

Fixed in: 2018.1.0a1.

Comments (1)

  1. A1ee98787661975804c235ff44788a0c?d=mm


    Oct 21, 2017 12:26

    Hello! Where do I find the atlas size options and baked gi in unity 5.6.2f1 ?


Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.