Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.1f1
Issue ID
1052246
Regression
No
Unity crashes when debugging a string with an invalid Unicode character
How to reproduce:
1. Open the attached "1052246.zip" project
2. Open "main" scene and "BugRepro" script
3. Add a breakpoint in line 11
4. Attach the debugger to Unity Editor
5. Press the Play button in Unity
Expected result: Unity continues to run
Actual result: when the breakpoint is hit, Unity closes
Reproducible with - 2017.1.0a1, 2017.1.4p2, 2017.2.3p2, 2017.4.6f1, 2018.1.7f1, 2018.2.0b9, 2018.3.0a3
Notes:
- not related to a specific IDE. Reproducible with both Visual Studio and JetBrains Rider
- the crash does not occur if no additional characters are added to the string (to check this, uncomment line 10)
Fixed only in .NET 4.x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
Add comment