Search Issue Tracker
By Design
Votes
0
Found in
2017.4.1f1
Issue ID
1053196
Regression
No
Sprites are order by their place in Hierarchy instead of their distance to camera when using "Sprite Group" component
How to reproduce:
1. Open attached project "SortingGroupOrder.zip" and scene "Test"
2. In Hierarchy window, select "SortingGroup" object
3. In Inspector window, enable "Sorting Group" component
4. Observe Game view
Expected result: sprite order does not change
Actual result: sprites are ordered by their position in Hierarchy window
Reproducible with: 2017.1.4p1, 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment