Search Issue Tracker
By Design
Votes
0
Found in
2017.4.1f1
Issue ID
1053196
Regression
No
Sprites are order by their place in Hierarchy instead of their distance to camera when using "Sprite Group" component
How to reproduce:
1. Open attached project "SortingGroupOrder.zip" and scene "Test"
2. In Hierarchy window, select "SortingGroup" object
3. In Inspector window, enable "Sorting Group" component
4. Observe Game view
Expected result: sprite order does not change
Actual result: sprites are ordered by their position in Hierarchy window
Reproducible with: 2017.1.4p1, 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment