Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.1.6f1
Issue ID
1053188
Regression
No
Stereo Convergence gets incorrectly multiplied when taking Stereo Images
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Press "C" to take the photo
4. Open the photo in an HMD 3D Viewer(e.g. Oculus 360 Photos)
Expected result: image is clear
Actual result: eye images are not in sync due to Stereo Convergence being set higher than it should be
Reproduced on 2018.1.7f1, 2018.2.0b10, 2018.3.0a1
Required API introduced in 2018.1
Verified FIXED 2018.3.1f1
Comments (2)
-
sumayamanzoor
Jun 27, 2018 13:30
[deleted]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2018.3):
This is fixed in 2019.1