Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.1.6f1
Issue ID
1053188
Regression
No
Stereo Convergence gets incorrectly multiplied when taking Stereo Images
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Press "C" to take the photo
4. Open the photo in an HMD 3D Viewer(e.g. Oculus 360 Photos)
Expected result: image is clear
Actual result: eye images are not in sync due to Stereo Convergence being set higher than it should be
Reproduced on 2018.1.7f1, 2018.2.0b10, 2018.3.0a1
Required API introduced in 2018.1
Verified FIXED 2018.3.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
Resolution Note (fix version 2018.3):
This is fixed in 2019.1