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Won't Fix

Votes

0

Found in

2017.2.0f3

Issue ID

1046336

Regression

No

Host id out of bound when calling StopBroadcast() from within OnReceivedBroadcast()

Networking

-

How to reproduce:
1. Open attached Unity project "Network"
2. Build game
3. Play game in the build and in an editor
4. Initialize Broadcast on both sides
5. Start Broadcasting in the build
6. Listen for Broadcast in the Editor

Expected result: Broadcasting stops since StopBroadcast() is called in OnReceivedBroadcast() method.
Actual result: Broadcasting stops on a client side and "host id out of bound id {-1} max id should be greater 0 and less than {1}" error pops up.

Reproduced with: 2018.2.0b9, 2018.1.6f1, 2017.4.6f1, 2017.2.3p1, 2017.1.4p2.

Note: Can't test on 2018.3 because of errors.

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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