Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a5
2018.1.0b9
Issue ID
1052068
Regression
Yes
.obj model scanned with Matterport camera does not import correctly, takes a long time, uses most of the RAM machine has
How to reproduce:
1. Open any project
2. Import "UserSubmitted.obj" model
3. Wait for the importation to complete (takes about 15 minutes)
Expected result: model imports without any casualties
Actual result:
- Error "Model's normals are not generated"
- Model is unusable
- While importing, Unity uses most of the RAM machine has
Reproducible with: 2017.3.0a5, 2018.3.0a3
Not reproducible with: 2017.1.4p1, 2017.3.0a4
Notes: importing and exporting the model in Blender fixes the issue (importing the default model uses 40Mb when exported uses 75Mb)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment