Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b9
Issue ID
1051737
Regression
No
Textures are corrupted in build when using DirectX 12 with Graphics Jobs enabled and crashes
To reproduce:
1. Open user's attached project
2. Build and run
Expected: textures are not corrupted (check correct result in Editor's Play mode)
Actual: textures are corrupted/flickering
Reproduced in: 2017.4.6f1, 2018.1.6f1, 2018.2.2b10, 2018.3.0a3
Note1: D3D12Sampler m_Sampler is reported to be the origin of the issue
Note2: other unsafe fields include:
- UInt32 m_BoundStages;
- UInt64 m_TextureStageBindings[D3D12ShaderType::kD3D12ShaderCount];
- UInt32 m_SamplerStageBindings[D3D12ShaderType::kD3D12ShaderCount];
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment