Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a2
Issue ID
1052046
Regression
No
[Improved Prefabs] Inconsistent handling of missing references to nested prefabs between Base and Variant Prefabs
Steps to reproduce:
1. Open the attached project
2. Open "Block" prefab in Prefab Mode
3. Delete "Cube" prefab in Project Window
-notice that nested Cube prefab GameObjects now appear red in Hierarchy due to missing reference
4. Open "Block Variant" prefab in Prefab Mode
-notice that cubes are still there for the "Block Variant" prefab and do not appear red in Hierarchy
5. Open "Block" prefab in Prefab Mode again
-notice that Cubes are now gone and replaced with "Missing Prefab"
6. Open "Block Variant" prefab in Prefab Mode again
-Cubes are still there, Base Prefab and Variant Prefab are no longer in sync and the Prefab Variant has no overrides
Expected result:
Base and Nested Prefabs remain in sync
Actual result:
Cubes are still present in the Prefab Variant but not in Base Prefab
Reproduced with: Version 2018.3.0a2 (e9113db2e9bf)
Thu, 14 Jun 2018 21:56:37 GMT
Branch: prefabs/improved
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clearable "RenderingCommandBuffer" errors are thrown in the Console when creating project using Universal 3D Template
- [Quest] Game View displays the last frame when Switching Screen Mirroring off after 1 second delay
- Tooltips sometimes display additional black/grey/clear sections which can cut off text
- OnPostprocessPrefab modifies the source Prefab when fields are edited outside Prefab Mode
- "Articulation Body" fails to move the GameObject when the "XDrive's" "Target" value is set in animation
Resolution Note (2018.3.X):
The variant does not know its base is missing a nested prefab all the variant sees is what is in the base prefab.