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Fixed in 2018.2.X
Votes
0
Found in
2018.1.5f1
Issue ID
1051024
Regression
No
[Mac] Unity Crashes on loading when Particles Shape property is set to Mesh
How to reproduce:
1. Download my attached project "TestParticles.zip"
2. Open that project
Expected result: The project opens
Actual result: Unity Crashes
First three lines of the stack trace:
#0 0x00000100a639d4 in TriangleArea3D(Vector3f const&, Vector3f const&, Vector3f const&)
#1 0x00000100453db0 in ShapeModule::DidModifyMeshData()
#2 0x000001004510a7 in ShapeModule::AwakeFromLoad(ParticleSystem*, ParticleSystemReadOnlyState const&)
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.6f1, 2018.1.6f1
Note: Even when the Particles Shape Property is turned off, changing it to Mesh and adding mesh file "CFX_Mesh_Circular1.5" will cause a crash in all previous versions starting from 2018.2.0a4
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mobadu
Mar 22, 2019 19:04
It's still crashing iOS devices like iPhone 5, iPad 2,3,4 in Unity 2018.2.18