Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0f3
Issue ID
1044813
Regression
No
Tiles added by script do not appear in WebGL builds
How to reproduce:
1. Open the project attached by the user (Puzzlemon.zip)
2. Open the "scene1" Scene, play it
3. Observe the green Tiles in the Game View
4. Stop playing the Scene, Build the game for WebGL
5. Launch the build and observe as the green tiles are not visible
Expected result: Tiles added by script function in WebGL builds
Actual result: Tiles added by script do not appear in WebGL builds
Reproducible with: 2017.2.0a1, 2017.2.3p1, 2017.3.2f1, 2017.4.0f1
Not reproducible with: 2017.4.1f1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7, 2018.3.0a1
Could not test with: 2017.1.0a1, 2017.1.4p1 (No TileMaps)
Notes: The tiles are visible on builds for PC, Mac, and Linux standalone builds.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment