Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
888159
Regression
No
Crash on GameObject::IsActive or std::_Tree_val when applying settings of Nested Prefabs while using Nested Prefabs plugin
How to reproduce:
1. Open the attached "TestProjectRepro" project
2. Open the "PrefabTest" scene
3. Type "Gloss" in to the Hierarchy search bar
4. Click on one of the Gloss prefabs, click Apply on their Inspector settigns
Expected result: Settings get applied, Unity doesn't stop working
Actual result: Unity crashes
Reproducible on 2017.1.0a2, 5.6.0b10, 5.5.2p2
Note: The crash doesn't seem to happen when applying settings of a separate prefab. Also, the crash may happen when making nested prefabs (dragging prefabs to a project window).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
- Resize to Fit option for Import Activity window's Columns does nothing
Add comment