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Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
888159
Regression
No
Crash on GameObject::IsActive or std::_Tree_val when applying settings of Nested Prefabs while using Nested Prefabs plugin
How to reproduce:
1. Open the attached "TestProjectRepro" project
2. Open the "PrefabTest" scene
3. Type "Gloss" in to the Hierarchy search bar
4. Click on one of the Gloss prefabs, click Apply on their Inspector settigns
Expected result: Settings get applied, Unity doesn't stop working
Actual result: Unity crashes
Reproducible on 2017.1.0a2, 5.6.0b10, 5.5.2p2
Note: The crash doesn't seem to happen when applying settings of a separate prefab. Also, the crash may happen when making nested prefabs (dragging prefabs to a project window).
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