Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.2f2
Issue ID
885096
Regression
No
[iOS] local notifications aren't cleared on iOS10
Steps to reproduce:
1. Open User's attached project
2. Build for iOS
3. Run on iOS10 device
4. On device: go to home screen (hit the home button = app goes to background)
5. Wait for ~30 seconds until notification from the app appears
6. Open the app again
Expected behavior: The previously sent notification is cleared from Notifications list.
Actual result: Notification is not cleared.
Reproduced with: iPhone 7 Plus iOS10.2: 5.6.0b11, 5.5.2p2, 5.4.4p4.
Not reproduced with: iPad Air iOS8.1.1, iPad Mini 2 iOS9.2.1: 5.6.0b11, 5.5.2p2, 5.4.4p4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment