Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1f1
Issue ID
888816
Regression
No
Move gizmo rotation is different when selecting tools with mouse or keyboard shortcuts in Global space
When selecting transform tools with mouse, move gizmos rotation is the same as the objects after rotating the object. Using keyboard shortcuts (w,e) to rotate and then move, gizmo stays at the default rotation in Global space.
To reproduce:
1.Open any project
2.Make sure Global space is selected
3.Select object
4.With your mouse, select rotation in transform toolbar
5.Rotate the object
6.Select move tool
7.Observe as the move gizmos rotation matches the object rotation
8.Select the object
9.Press "E" on the keyboard to rotate the object
10.Press "W" to select move tool
11.Observe as the move gizmo is at the default rotation
Reproduced on:
5.3.6f1 5.4.3f1 5.5.1f1 5.5.2p2 5.6.0b10 5.6.0b11 2017.1.0a2
Win 10 Pro
Notes: after selecting move tool with the mouse, pressing "W" on the keyboard, resets gizmos rotation.
Screen recording attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment