Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1f1
Issue ID
888816
Regression
No
Move gizmo rotation is different when selecting tools with mouse or keyboard shortcuts in Global space
When selecting transform tools with mouse, move gizmos rotation is the same as the objects after rotating the object. Using keyboard shortcuts (w,e) to rotate and then move, gizmo stays at the default rotation in Global space.
To reproduce:
1.Open any project
2.Make sure Global space is selected
3.Select object
4.With your mouse, select rotation in transform toolbar
5.Rotate the object
6.Select move tool
7.Observe as the move gizmos rotation matches the object rotation
8.Select the object
9.Press "E" on the keyboard to rotate the object
10.Press "W" to select move tool
11.Observe as the move gizmo is at the default rotation
Reproduced on:
5.3.6f1 5.4.3f1 5.5.1f1 5.5.2p2 5.6.0b10 5.6.0b11 2017.1.0a2
Win 10 Pro
Notes: after selecting move tool with the mouse, pressing "W" on the keyboard, resets gizmos rotation.
Screen recording attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Device Simulator - Hands reset causes them to fly away
- Sprites is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set
- Crash on MemoryProfiler::GetAllocationRoot when entering Play mode on a specific project
- Video Player preview is not shown when Inspector preview is converted to Floating Window
- Invalid signature package console message is not visible after package import when Console has 'Clear on Recompile' setting enabled
Add comment