Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b10
Issue ID
888874
Regression
No
Collab - Deep Dive Start - Collab recovers poorly from latency spikes
Assuming you have a Collab enabled project. Assuming you have a Web Debugger of some kind that is capable of injecting latency into a network connection (in this case Clumsy was used - https://jagt.github.io/clumsy/download)(Fiddler also works well). Also assumed that your project is not empty.
1. On Clumsy, enable Lag Functions, click inbound and outbound and add a 300ms delay.
2. On Unity, click on Start Now
Notice that all transactions are quite delayed. Wait 10 seconds overall. Deactivate Clumsy. Notice that Collaborate does not immediately recover from the lag spike.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment