Search Issue Tracker

Not Reproducible



Found in


Issue ID




Collab - Deep Dive Start - Collab recovers poorly from latency spikes



Assuming you have a Collab enabled project. Assuming you have a Web Debugger of some kind that is capable of injecting latency into a network connection (in this case Clumsy was used - also works well). Also assumed that your project is not empty.

1. On Clumsy, enable Lag Functions, click inbound and outbound and add a 300ms delay.
2. On Unity, click on Start Now

Notice that all transactions are quite delayed. Wait 10 seconds overall. Deactivate Clumsy. Notice that Collaborate does not immediately recover from the lag spike.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.