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Fixed in Unity 2019.2

Votes

2

Found in

2017.4.3f1

Issue ID

1039002

Regression

No

An Agent gets stuck on its path when a NavmeshObstacle with Carving is toggled on and off repeatedly

AI

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Priority: 3Not yet prioritized for a release

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Severity: 3Secondary functionality broken

To reproduce:
1. Open the user's attached project
2. Play the scene
3. Notice the Agent get's stuck on the edge of the NavMesh

Expected result: The Agent moves to the destination
Actual result: The Agent gets stuck in a loop and never reaches the destination

Reproduced with: 2017.1.3p2, 2017.2.3f1, 2017.4.3f1, 2018.1.2f1, 2018.2.0b5, 2018.3.0a1

Fixed in: 2019.1, 2019.2

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