Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
2
Found in
2017.4.3f1
Issue ID
1039002
Regression
No
An Agent gets stuck on its path when a NavmeshObstacle with Carving is toggled on and off repeatedly
To reproduce:
1. Open the user's attached project
2. Play the scene
3. Notice the Agent get's stuck on the edge of the NavMesh
Expected result: The Agent moves to the destination
Actual result: The Agent gets stuck in a loop and never reaches the destination
Reproduced with: 2017.1.3p2, 2017.2.3f1, 2017.4.3f1, 2018.1.2f1, 2018.2.0b5, 2018.3.0a1
Fixed in: 2019.1, 2019.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed
Add comment