Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0a1
2018.1.0f2
Issue ID
1033188
Regression
Yes
[Android|iOS][Mac] Colors are inverted when texture is compressed with RGBA 16-bit compression
When compressing to RGBA 16 on OSX when in OpenGL editor (not Metal) and build platform is either Android or iOS the Red and Blue channels are swapped.
To reproduce:
1. Open attached project (SpriteCompressionBug.zip)
2. Change the build platform to Android or iOS
3. In Project window, select on of the Sprites
4. Change compression override between none and RGBA 16
Expected: Texture switches compresses fine, no noticeable visual change
Actual: Textures when compressed as RGBA 16 R and B channels are swapped
Reproduced in: 2018.1.0a1, 2018.1.2f1, 2018.2.0b5
Not reproduced in: 2017.1.3p4, 2017.2.3f1, 2017.4.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
Add comment