Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2017.3.1p4
Issue ID
1035312
Regression
No
Sprite is not loaded from Sprite Atlas when it's referenced anywhere in the scene
To reproduce:
1. Open user's attached project
2. Check Canvas Inspector window > Test One script component > Sprite Prefab field (make sure it's empty)
3. Enter Play mode - Sprite from Atlas is rendered
4. In Project window, find Atlas_A_Sprite_Prefab (Assets/Resources)
5. Insert Atlas_A_Sprite_Prefab into mentioned Sprite prefab field (2nd step)
6. Enter Play mode
Expected: Sprite is loaded disregarding if it's referenced in the scene or not
Actual: Sprite is not being loaded if it's referenced somewhere in the scene
Reproduced in: 2017.2.3f1, 2017.4.3f1, 2018.1.2f1, 2018.2.0b5
Note: when removing any Sprite references, Atlas needs to be packed two times (enter Play mode two times) for the Sprite to appear in the scene again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment