Search Issue Tracker
[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps: 1. Open project attached (GetImplicitAssetBundleNameBug.zip). 2. Delete one asset from each folder (SpritesInSom... Read more
Rigidbody rotation constrains applied in World Space when applying Angul...
To reproduce: 1. Open Attached Unity project "Rotation.zip" 2. Open scene "test" 3. Go into Play Mode 4. Freeze Cube's rotation on z... Read more
EdgeDetectNormals shader from StandardAssets won't compile when building...
Reproduction steps: 1. Open project attached (EdgeDetectCompilation.zip) 2. Build it. Expected result: It will be built successfull... Read more
WebAssembly throws out error when loading a scene through an Asset Bundle
Reproduction Steps: 1. Import project "WebAssembly". 2. Open scene "gMain". 3. In Player Settings, make sure "WebAssembly (Experimen... Read more
Shadows appear only when certain materials are in render field
To reproduce: 1. Open user's project 2. Enter play mode 3. Pause the game, create cube in scene near the player (or hit any existing... Read more
[Gear VR] Inset viewport problems
In Unity 2017.1 on Gear VR inset viewports smaller than the main viewport only appear in the left eye when single-pass stereo is cho... Read more
AddComponent<>() high GC usage
Each call of AddComponent<>() function invokes AttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion and AttributeHelperE... Read more
Animation twitches at the start of a animation loop
Steps to reproduce: 1. Download 901635_repro.zip and open "Test" scene 2. Enter play mode 3. Observe looping idle animation Expecte... Read more
[Android] Loading AssetBundles from file fails when bundle is located af...
To reproduce: 1. Download and open "TestLargeAssetBundle.zip" project. 2. Build app to the device. 3. Copy the file "test" located ... Read more
[Metal] Screen does not render using Screen.SetResolution when device re...
Reproduction steps for iOS: 1. Connect a device with a bigger resolution than the one, that is set in the "ChangeResolution" script ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used